![]() If you want non story mode dungeons to reward a custom rarity of trinket that is done in quest.generation and the basic modding guide can explain it better than I can. "roster_buff_on_failure_minimum_party_resolve_level": 0, "is_roster_stress_cleared_on_completion": false, The special trinkets dropped by the Collector and the Madman (Heads and Music Boxes, respectively), Boss trophies, and Ancestral trinkets are the only trinkets you cant lose by putting a hero in gambling. This is to say if youve found an ancestral trinket in one of the ways described further on, it is removed from an item pool of possible trinkets that can be obtained. "is_town_progression_goals_enabled": true, You can lose anything up to the Very Rare (light orange) level of trinkets from gambling. Excerpt from the Darkest Dungeon Wiki The 14 Ancestral Trinkets are one-of-a-kind trinkets that grant powerful bonuses. There are hundreds of combinations for trinkets on each class, but below you will find a table representing the most common. "additional_trinket_completion_rewards": [ 27 very rare trinkets 14 Ancestral trinkets 1 trinket associated with the last dungeon in the game, the Darkest Dungeon 8 trinkets-trophies, given to you by defeating each boss on the highest (3) difficulty level. To modify quest rewards you have to go into ot_quests and modify the additional trinket rewards for each and every quest entry you want to offer that type of trinket, for example I have a custom trinket rarity called "legendary" and wanted story mode boss quests to provide them as a reward, here is what it looks like,
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